

#FFXIV RESHADE 3.0 INI WINDOWS#
Added missing D3D12 PIX exports, to support installation as “d3d12.dll” on Windows 11.Added button to open add-on developer documentation to add-on list in overlay.Also added option to disable saving current preset on every modification and instead require explicit clicking on the save button (“Save current preset automatically on every modification” checkbox on the Settings page).Added macros to manually include various date and time components in screenshot file names (%DateYear%, %DateMonth%, %DateDay%, %TimeHour%, %TimeMinute%, %TimeSecond%).This includes a new “MipLevel” property on storage objects to set the level it targets and a “GenerateMipMaps” pass state to be able to disable automatic mipmap generation Added ReShade FX support for writing to different mipmap levels in compute shaders.You can also find its complete changelog below.
#FFXIV RESHADE 3.0 INI DOWNLOAD#
You can download this latest version of Reshade from its official website. Additionally, it addresses an issue that could cause screen darkening when using MSAA swap chain in D3D10/11 games. It also resolves an issue that prevented using Reshade in UWP applications. Going into more details, Reshade 5.3.0 fixes mouse input and input blocking in Gothic (and other games using DirectInput 7). Moreover, it fixes a number of bugs that plagued this tool. According to crosire, Reshade 5.3.0 packs performance improvements to both OpenGL and DirectX 12. The developer of one of the most used post-processing injector tool, Reshade, has released a brand new version of it.
